2013년 7월 6일 토요일

Evaluations

Sorry for the late upload for evaluations
I didn't know that we have to put it up for it.


2013년 6월 29일 토요일

Exp 3. Cryengine and Sketch Up files.

1.

https://docs.google.com/file/d/0B7thxMiq4mtfYXAwcjFHb1hLR2c/edit?usp=sharing


<Cryengine>



2.


https://docs.google.com/file/d/0B7thxMiq4mtfZnBoeU1aSEw3Rlk/edit?usp=sharing



<Sketch Up>





Exp 3. 5 Real Time images


 (on the elevator)




Exp 3. Final images and sketch up images compareness





NOTICE!!!!!!!

I got really bad problem of my model importing to Cryengine 3. When it export from the sketch up to the Cryengine environment, it cracks by the textures. So I had a lot of hours to trying to delete, fix, and re organise the textures. It still fails and remain the model in the same way....
Also I was working this few mates and others from the same course, they don't even know how to fix this.. I am very sorry but, would you check the file and fix the problem if you can see the final model better? If that is impossible way..  Then could you please compare these images so that my purpose of the model in the Cryengine environment should be the way it is planned in sketch up? Thank you.. Here are some compareness.

                                                 (main building)

                                             (folly)

 
 
By the way, the final elevator is within the main building.

Exp3. Folly and Elevators (Sketch up)

                                                                   (Elevator)
                                                                      (Folly)

Exp3. Pictures from Sketch up and labling

(1.Computer labs, Studio space, Workshop space)
(2. Meeting room for staff, Research Area for Academic staff, office for whole staff)
(Library)

(Gallery / Bridge)

(Toilet block)

(Lecture Theatre)

(Meeting room for students)

(Final desgin for University/Bridge)

2013년 6월 28일 금요일

Exp3. 36 Custom textures

 
 
 
 
The 3 chosen words to describe the movement are; pause, contiuous and change.
 


Exp3. Mashup of 3 articles suggest my architectural theory

     Architectural Revolution in the design
Theories of transformation in architecture are anthropocentric theories about individuals passing the ‘cultural torch’ to other individuals.
The Revolution was a period marked by intense activity and innovation in the field of the arts and, particularly, amongst architects as the structures could not look more different. The relations between painting and architecture seen through the prism of the new visual aesthetic since there is no real sense in which theorists or historians in architecture treat its development as a vast collective enterprise where, like the biological sciences, no individuals can be identified and the processes arise out of the interaction of countless numbers of such individuals. There's a new realization that the whole of the world is facing sustainability issues—and Architecture simply does not have the theoretical tools to handle or explain the collective dimension of its own history; the dimension of organization and cumulative selection which produces large scale stylistic change. Many artists eschewed traditional painterly themes and techniques, focusing rather on the study of science, mechanics, physics and geometry. Their aim was, through their work, to suggest practical ideas that could be embodied in plausible proposals in the fields of design, graphic art and, finally, architecture. Hence, it would have resulted in a "…less exciting, beautiful, and functional building."
 
 
 
 
 
 
 

 

Exp3. 18 Sketch Perspective drawings.




Exp 3. Chosen valley for the final project

Hi this is the valley that i had chosen for my exp 3 assignment.
It's called "Ko-Seok Jung" located at my mother country, South Korea, in Kang Won-Do.
It is one of most beautiful place in Korea to travel around.


2013년 5월 5일 일요일

The final model 3d warehouse

http://sketchup.google.com/3dwarehouse/details?mid=af2aebe146b0819ab8a6f73c9d6665a8

This is the link to the 3d warehouse of the final monument.

Cry engine files

https://dl-web.dropbox.com/get/Arch%201101%20Cryengine.zip?w=AABKX2yCUkNYhe2BimBg2VlXuVjRirLT216Gy3y9v804Bg       (this is Cryengine file)

https://dl-web.dropbox.com/get/The%20monument%20level.zip?w=AABazQ33MucF8Ktc3rkhKBMQMcTJKdF2GzwwIlFvY27BLQ     (this is the monument level file)

The final architecture

These are my screenshots in the different time of daytime.


1. Dawn

 
2. Day time

3. Night Time


4. Sunset





This is the finalised monuments for both Toyo Ito and Carlo Scarpa in the landscape that is enclosed in the hills with no trees. This landscape represents the isolation and unrealistic space to reveal the architecture be in the chosen concepts such as; "controlled chaos" and "negative space". Those monuments have combined as I have explained at the final monument section, ton convince the curiosity and grabs intention to maximum in this natural environment.

Landscape of my Cryengine





These are my landscapes from the Cryengine

The Finalised Sketch up Model (with textures)

This is my finalised monuments for Toyo Ito and Carlo Scarpa. I have connected those two monuments by placing the Carlo Scarpa's monuments in to the Toyo Ito's monuments to create more of curiosity and build up an interaction between those two architects.

This is my another screen shot of the finalised monuments to compare the size relative to a normal person

36 Textures

Then, the 3 textures that I have chosen is at below;


For this texture only, used sketch up to make it darker


The Chosen 2 Concepts Axonometrics (Draft Sketch up Models)

Concept 1. Toyo Ito : Negative Space
Concept 2. Carlo Scarpa : Controlled Chaos  

The 6 Combined Axonometrics

The 12 Axonometrics

The Two Concepts

Toyo Ito


1. Transparency and Light, inside/outside relationship
2. Flexibility/Irrationality
3. Incorporation of natural light through structural patterns
4. Floating/weightlessness
5. Negative space





Carlo Scarpa


1. Simple geometry/subtraction
2. Architectonics
3. Reflection
4. Detailing
5. Controlled Chaos



Our class have chosen those 10 concpets listed above. Then I have chose one of each architect's concept which are for Toyo Ito; "Negative Space" and for Carlo Scarpa; "Controlled Chaos".